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    Yu Yu Hakusho Final - Snes

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    Fred
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    Yu Yu Hakusho Final - Snes

    Mensagem por Fred em Sab Nov 17, 2012 11:05 pm


    Baseado no anime, este jogo traz a história final do anime, com seus personagens e poderes característicos, o jogo é no estilo de luta corpo a corpo e é claro com várias magias e golpes especiais. Note que quando você estiver com pouca energia, uma barrinha ficará piscando, é nesse momento que você pode soltar o especial. Para recarregar a barra de magia, basta segurar ou A, B, X ou Y.

    Se na hora de você soltar o especial, o inimigo estiver com pouca energia e tonto, uma pequena animação é mostrada!

    Detalhe: Configuração, comece e jogo pressionado "START" e escolha a última opção, vai abrir uma tela onde tem várias outras opções, repare em baixo de "COM" tem uma palavra seguida de 1P, vá até ela e basta pressionar pro lado que vai ficar o número "1" marcado!

    Se você quiser, pode colocar também na opção 2P(para 2º jogador), se você for jogar contra outra pessoa.

    O que voce fez? você configurou os botões para que quando a sua barra de energia estiver piscando, você soltar o poder especial com os botões "L + R" segurados juntos.



    Última edição por Fred em Dom Nov 18, 2012 8:14 am, editado 2 vez(es)


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    Re: Yu Yu Hakusho Final - Snes

    Mensagem por Fred em Sab Nov 17, 2012 11:05 pm

    SNES - JAP
    Vs. Fight - 2p. Simul.

    __ __ __ __ __ __ __ __ __ __ __ __
    \ \/ / / / / / / / / / \ \/ / / / / / / / / /
    \ / / / / / / / / / \ / / / / / / / / / ______________________
    / / / /_/ / / /_/ / / / / /_/ / / /_/ / | |
    /_/ /_____/ /_____/ /_/ /_____/ /_____/ |___ __ ______ _|
    ___ ___ | | | | / /
    / / / / | | | | / /
    / / / / _ __ __ __ ____ __ __ |__|__| | / /
    / /__/ / /\ | | / / / / / / / __/ / / / / / __ / | / /
    / ___ / / \ | | / / / / / / / /_ / /_/ / / / / /| | / /
    / / / / / /\ \ | |/ / / / / / /_ / / __ / / / / / | | / /
    / / / / / __ \ | |\ \ / /_/ / __/ / / / / / / /_/ / | |/ /
    /__/ /__/ /__/ \__\ |_| \_\ /_____/ /___/ /_/ /_/ /_____/| | /
    ___| |__| /_________
    | |
    |______________________|
    YUU YUU HAKUSHO IV -- FINAL
    ______
    | | |\ | /| |
    | | | \ | / | |
    |______ | | \ | / | |
    | | | \ | /___| |
    | | | \ | / | |
    | | | \| / | |______


    FAQ by KageKaze
    http://pages.prodigy.net/guyver_3/index.html


    Version 1.00
    ----------------------------------------------------------------------------

    SPECIAL THANKS--

    Kyo Kusanagi :
    I owe Kyo-sama alot of thanks on practicly all of my Yuu Yuu Hakusho
    FAQs. This time, Kyo-sama gave me the tranformation moves for this
    Yuu Yuu Hakusho FAQ. I don't know why I've forgotten to list this
    just like I did in my Yuu Yuu Hakusho 1 FAQ, but I've got it corrected
    now (hope I don't forget anyone else!!). Thank you for everything!

    Fabiano :
    A pretty good friend of mine, we've been communicating over several
    games and he's been a valuable asset. He's given me the names of the
    characters I didn't know in this game and told me what the F.Anime
    does! Real nice guy, thank you very much, mine friend.

    Jacob Poon :
    Well, seeing as how he's mentioned in most of my other FAQ, I don't
    really think I can add much more about him. hehe. Well, he gave me
    the japanese names of the moves and also some of the names for the
    unknowns. Also mentioned other various things wich I really don't
    want to list again. ^_^ Thanks.

    ----------------------------------------------------------------------------

    REVISIONS--

    Version 0.7--
    First Release

    Version 1.0 (11-16-98)--
    Added what the F.Anime options does, and how to preform it.
    Changed Yuusuke's 'Laser' to it's proper name, 'Rei Gan'
    Added move for Hiei: 'Black Dragon Wave Absorb'
    Added the 'instant dizzy move'
    Kuwabara's 'Fire Sword' changed to 'Spirit Sword'
    Changed to a 76 coloum display
    All Tabs removed (hopefully)
    Added Special Thanks section (Another overdue one)
    Alot of various move name changes to the japanese words
    Collisions section added
    'tame' and 'jyampu' removed for the english words
    various cosmetic changes

    Version 1.0b (11-20-98)--
    Fixed Hiei's 'Kuroryuuha Absorb' motion (and the spelling)
    Fixed 'Instant Dizzy' description

    ----------------------------------------------------------------------------

    Greetings, KageKaze here to bring you yet another FAQ, and my 3rd for Yuu
    Yuu Hakusho. As with all my FAQs, I hope this helps you out in the game and
    makes it easier to play and/or undersand. I enjoy making these FAQs and I
    love to hear from my readers. If you wish to contact me for questions,
    coments, or something non-related you can reach me at Guyver_3@Prodigy.net
    and I welcome all letters. Right now, I could use some help on the menus
    and character names. In case you're wondering what FAQs I've made then
    here's an list up till now.

    G-Gundam -- SNES, Vs. Fighter, Jap
    The Justice Leauge: Task Force -- SNES, Vs. Fighter, USA
    Mighty Morphin' Power Rangers: The Fighting Edition
    -- SNES, Vs. Fighter, USA
    Bishoujo Senshi Sailor Moon -- SNES, Beat 'em up, Jap
    Bishoujo Senshi Sailor Moon R -- SNES, Beat 'em up, Jap
    Yuu Yuu Hakusho II -- Game Gear, Cinema Vs, Jap
    Yuu Yuu Hakusho III: Tokubetuhen (special) -- SNES, Cinema Vs, Jap

    All of my FAQs can be obtained from my home page:
    http://pages.prodigy.net/guyver_3/

    ----------------------------------------------------------------------------

    TABLE OF CONTENTS--

    1. Menus
    a> Main Menu
    a> Main Menu Modes
    1> Story Mode
    2>Tournament
    3>
    4> 2P Battle
    5> Team Mode
    6> Training Mode
    7> Config
    8> Options
    b> Options
    a> Auto Mode
    1> Auto Mode 1
    2> Auto Mode 2
    c> Config
    d> Training Modes
    a> Training Mode A
    b> Training Mode B
    2. The Screen
    3. Restoring your Ki
    4. Collisions
    5. Character Options
    a> Fight
    b> Instructions
    c> Configure
    d> Yarinaosu
    6. Move List Key
    7. Common Moves
    8. Desperation Moves
    9. "Fatailities"
    10. Character Selection
    11. Move List
    1> Yuusuke Urameshii
    2> Kuwabara Kazuma
    3> 'Miwamino Shurichi' Kurama
    4> Hiei
    5> Sensui Shinobu
    6> Shigure
    7> Shura
    8> Majiin Yuusuke
    9> Yohko Kurama
    10> Armoured Sensui
    11>
    12>
    13> Mukuro
    12. Secret Code
    a> Secret Character Moves
    1> Yakamo
    13. Copyright Information

    ----------------------------------------------------------------------------

    MENUS--


    MAIN MENU--

    SUTOORII MOODO (Story Mode)
    TOONAMENTO ( Tournament)

    2P BATORU (2p. Battle)
    TEEMU MOODO (Team Mode)
    TOREENINGU MOODO (Training Mode)
    KONFIGU (Config)
    OPUSHON (Option)

    ----------------------------------------------------------------------------

    MAIN MENU MODES--

    Story Mode--
    Exactly what it says

    Tournament--
    Fight to be the best amung the fighters

    --
    This is essentially your Street Fighter II format, you fight your
    opponents randomly.

    2p. Battle--
    2 players fight to see just who is the best.

    Team Mode--
    Pick 4 fighters whom you wish to use then choose your opposing team
    from the preset lists.

    Training Mode--
    Practice your moves and prepare to win.

    Config--
    Change your contoller settings

    Options--
    In game setings options.

    ----------------------------------------------------------------------------

    OPTIONS--

    COM no kyousa (Strength of COM) -- futsuu / tsuyoi / sugoi / yowai
    *progression by pressing Right Usual / Strong / Amazing / Weak

    OOTO MOODO 1P (Auto Mode 1p) -- OFF / 1 / 2
    *Automaticly do Special Moves
    OOTO MOODO 1P (Auto Mode 2p) -- OFF / 1 / 2

    F. ANIME -- ON / OFF
    *Allows 'Fatality' cut scenes

    SAUNDO MOODO (Sound Mode) -- STEREO / MONO

    MYUUJIKKU (Music) -- 00 (00 - 21) *Music Test

    EFEKUTO (Efect) -- 000 (000 - 127) *SFX test

    EXIT

    ----------------------------------------------------------------------------

    Auto Mode--

    Auto Mode 1--

    R button: Preform Special Move in relation to your opponent's distance
    L button: Press with the R button to preform desperation moves

    Auto Mode 2--

    Each button on your controler will now activate a special move,
    excluding the L buttton. Holding L will make your character attack
    normally unless combined with R. L+R will preform desperation
    attacks.

    ----------------------------------------------------------------------------

    CONFIG--

    H. Punch
    L. Punch
    H. Kick
    L. Kick
    Reset
    Exit

    ----------------------------------------------------------------------------

    TRAINING MODES--

    TOREENINGU A < ari>--
    Train while doing damage to your opponent, but losing no Ki.

    TOREENINGU B < nashi>--
    Train without losing damage or Ki. You can do desperations at any time.

    ----------------------------------------------------------------------------

    The Screen--

    Dizzy Bar-- This is next to your character's name, once it's full,
    your character will then be unable to fight or block for a
    few moments.

    Life Bar-- This is the top bar of the screen showing how much life
    you have.

    Ki Bar-- This is the blue bar below your Life Bar. It shows how
    much power you have left to preform special moves. This bar
    MUST be full and flashing in order to do desperation moves.

    ----------------------------------------------------------------------------

    RESTORNIG YOUR KI--

    To restore your Ki, you simply must hold down any one attack button.

    ----------------------------------------------------------------------------

    COLLISIONS--

    Collisions occur when you and your opponent dash into eachother. To win
    in the collision you must push any attack button rapidly to escape or share
    in a fall with your opponent.

    ----------------------------------------------------------------------------

    CHARACTER OPTIONS--
    These options show up when you select a character

    FAITO (Fight)--
    Figure it out, buddy

    INSUTO (Instructions)--
    Shows your characters moves, including desperations

    KONFIGA (Configure)--
    Controler configuration

    yarinaosu (Redo)--
    Allows you to choose another character

    ----------------------------------------------------------------------------

    MOVE LIST KEY--

    U: Up
    D: Down
    T: Toward
    B: Back
    UT: Up Toward
    DT: Down Toward
    DB: Down Back
    UB: Up Back
    Punch: Any Punch Button
    Kick: Any Kick Button
    H.Punch: Hard Punch
    H.Kick: Hard Kick
    L.Punch: Light Punch
    L.Kick: Light Kick

    ----------------------------------------------------------------------------

    COMMON MOVES--

    Dash: Towards x2 or Back x2
    *allows you to dash behind your opponent if you are close

    Throw Recover: Any attack button when thrown into the air

    Instant Dizzy: T, B, T, H.Punch
    *works just like desperation moves, need low life and full Ki

    ----------------------------------------------------------------------------

    DESPERATION MOVES--

    To perform a desperation move, you must be low on health, your life bar
    flashing. Your desperation moves take ALL of your Ki to use, so you must
    have a full Ki bar as well. The Ki bar will start to flash when you can
    perform your desperation moves.

    ----------------------------------------------------------------------------

    "FATALITIES"--

    Not really fatalities, but they are finishing moves. There are several
    requirements for this to take place. First, the F.Anime option must be ON
    in the options screen, then the rest takes place in battle. You must be on
    your final wining round of combat (about to beat your opponent for the last
    time) then you must take your opponent down to less than 1/4 of their life.
    After that, you have to dizzy your opponent. Normally this is hard, but
    you can do the 'Instant Dizzy' move to make your life easier. After this
    you need to perform your characters Desperation attack. The good thing
    about this is that you can do your desperation anywhere on screen, even if
    it normally will miss your opponent from that distance and it will work.
    The screen will flash white and go to a screen resembling Hakusho 1 or
    Tokubetuhen.

    ----------------------------------------------------------------------------

    CHARACTER SELECTION--

    #1 #2 #3 #4 #5 #6 #7
    #8 #9 #10 #11 #12 #13 (#14)

    ----------------------------------------------------------------------------

    MOVE LIST--


    #1: Yuusuke Urameshii

    Reigan -- D, DT, T, Punch
    Shotgun -- B 'hold', T, Punch
    Energy Uppercut -- T, D, DT, Punch
    (combo) Rapid Punch Barrage -- B, DB, D, DT, T, H.Punch
    (desperation) Chou Reigan -- T, DT, D, DB, B, H.Punch
    (transform) Majiin Yuusuke -- T, DT, D, DB, B, DB, D, DT, T, H.Kick


    #2: Kuwabara Kazuma

    Reiken (Spirit Sword) -- D, DB, B, Punch
    Gyodai reikibou -- T, DT, D, DB, B, H.Punch
    (Gigantic Aura Club)
    Rei Shuriken (Spirit Darts) -- D, DT, T, Punch
    (combo) Stomp to uppercut -- D, DT, T, H.Kick
    (desperation) Jigentou -- T, DT, D, DB, B, DB, D, H.Punch
    (Dimentional Sword)


    #3: 'Miwamino Shurichi' Kurama

    Rose Whip -- D, DB, B, Punch
    simaneki (Rose Seed) -- B, DB, D, DT, T, Punch
    Fuukaenbujin -- T, D, DT, Punch
    (combo) Punch Rose Combo -- D, DT, T, H.Punch
    (desperation) Leach Plant -- D 'hold', DB, B, T, H.Punch
    (transform) Yohko Kurama -- D, DB, B, DB, D, DT, T, H.Punch


    #4: Hiei

    Jaou Ensatsu Ken -- D, DB, B, Punch
    Jaou Ensatsu Rengokushou -- L.Punch Rapidly
    Decoy Strike -- B, D, DB, H.Punch/H.Kick
    *Hiei will wait to be attacked then teleport out of the way
    (combo) Sword Combo -- D, DT, T, H.Punch
    (desperation) Ensatsu Kuroryuuha-- T, DT, D, DB, B, T, H.Punch/H.Kick
    (desperation) 2x Kuroryuuha -- B, T, DT, D, DB, B, T, H.Punch
    (transform) Kuroryuuha Absorb --
    D, DT, T, DT, D, DB, B, DB, D, DT, T, H.Punch

    #5: Sensui Shinobu

    Powerball Kick -- D, DT, T, Kick
    Resshuku Shiendan -- T, DT, D, DB, B, Kick
    Handstand Kicks -- T, D, DT, Kick
    (combo) Kicking Combo -- D, DB, B, H.Kick
    (desperation) Kikoujuu -- D, DT, T, B, T, H.Kick
    (transfrom) Armoured Sensui -- D, DT, T, DT, D, DB, B, H.Kick


    #6: Shigure

    Super Charge -- B, DB, D, DT, T, Kick
    Ring Uppercut -- T, D, DT, Punch
    Charge -- D, DT, T, H.Punch
    (combo) Hula-Hoop Combo -- D, DB, B, H.Punch
    (combo) Tri - Combo -- T, DT, D, DB, B, H.Punch
    (desperation) Hyper Ring Combo -- D, DB, B, DB, D, DT, T, H.Punch


    #7: Shura

    Twin Discs -- B, DB, D, DT, T, Punch
    Flame Kick -- T, DT, D, DB, B, Kick
    Bomb Flare Attack -- D 'hold', U, Kick
    (combo) Punch/Kick Combo -- D, DT, T, H.Kick
    (desperation) Lion Power-ball -- T, B, DB, D, DT, T, H.Punch


    #8: Majiin Yuusuke

    Reigan -- D, DT, T, Punch
    Air Reigan -- 'jump', T, UT, U, Punch
    Explosion -- D 'hold', U, Punch
    (combo) Punching Combo -- D, DB, B, H.Punch
    (desperation) Punch/Reigan Combo -- B 'hold', DB, D, DT, T, H.Punch


    #9: Yohko Kurama

    Dash Uppercut -- B 'hold', T, Punch
    Grenade Throw -- D, DT, T, Punch
    Leaf Surround -- T, D, DT, Punch
    (combo) Push Shove Combo -- B, DB, D, DT, T, H.Punch
    (desperation) Venus Fly Trap -- T, DT, D, DB, B, D, H.Kick


    #10: Armoured Sensui

    Hurricane Uppercut -- T, D, DT, Punch
    Resshuku Shiendan -- D, DT, T, Kick
    Hurricane Kick -- T, DT, D, DB, B, Kick
    (combo) Kicking Combo -- D, DB, B, H.Kick
    (desperation) Electro Shock -- B 'hold', T, H.Punch


    #11:

    Fire Punches -- B 'hold', T, L.Punch(rapidly)
    Power Dive -- D 'hold', U, Punch
    Fire Stomp -- B, DB, D, DT, Kick
    (combo) Headbutt Combo -- D, DB, B, H.Punch
    (desperation) Tornado Energy -- D, DT, T, DT, D, DB, B, H.Punch


    #12:

    Energy Wave -- D, DT, T, Punch
    Energy Shield -- B, D, DB, Punch
    Barrier -- T, DT, D, DB, B, Punch
    (combo) Kanji Kombo -- D, DB, B, H.Punch
    (desperation) Fire Torpedo -- T, B, DB, D, DT, T, B, H.Punch


    #13: Mukuro

    Gattling Stomp -- B, DB, D, DT, T, Punch
    Electric Fist -- B 'hold', T, Punch
    Machinegun Knuckle -- D, DB, B, T, Punch
    (combo) Berzerker Barrage -- T, DT, D, DB, B, H.Punch
    (desperation) Super Charge -- B, T, DT, D, DB, B, T, H.Punch

    ----------------------------------------------------------------------------

    SECRET CODE--

    To access the game's secret character and boss, Yakamo, you have to be at
    the "Press Start" title screen and then input the following code, Yakamo
    will then be available for selection in all but the Story Mode.

    Y (x7), X (x6), A (x5)

    or if you prefer it this way:

    Y, Y, Y, Y, Y, Y, Y, X, X, X, X, X, X, A, A, A, A, A

    ----------------------------------------------------------------------------

    SECRET CHARACTER MOVES--

    #14: Yakamo

    Energy Shot -- D, DT, T, Punch
    Fire Kick -- DB 'hold', UT, Kick
    Tornado Strike -- B, DB, D, DT, T, D, Punch
    (combo) Elbow slam Combo -- D, DB, B, H.Punch
    (desperation) Energy strike Combo -- (T, DT, D, DB, B)x2, H.Kick

    ----------------------------------------------------------------------------

    COPYRIGHT INFORMATION--

    This FAQ is Copyright KageKaze (Troy Ludwig), this document may be
    reproduced as long as no information is changed or edited in any way.
    The only thing I ask from any webmasters or publishers is to please
    notify me if this FAQ is used on their forum. (web page, article,
    etc..)


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    Re: Yu Yu Hakusho Final - Snes

    Mensagem por Fred em Sab Nov 17, 2012 11:05 pm

    Hiei Guide
    by
    Masteryu

    Platform: Snes
    Game: Yuyu Hakusho Final


    Table of contents
    1. Legend
    2. Bio
    3. Moves
    4. Combos
    5. Strategy
    6. Tricks
    7. Transform
    8. Copyright and contact
    =====================================================================
    1.Legend

    A = Punch

    B = Kick

    Y = Kick

    X = S.Punch

    8 = Up

    4 = Forward

    6 = Back

    2 = Down

    44 = dash

    + = Same time
    =====================================================================
    2.Bio
    Hiei is a typical demon with high speed. He started out by stealing 3
    Precious artifacts along with his partners in crime. Eventually he
    was defeated by Yusuke. He then became one of team Urameshi's
    members for the dark tournaments. He first helped when Yusuke was
    on his third case. Hiei's power source is from the Jagan eye.
    That's all I can tell ya for now.
    =====================================================================
    3.Moves

    Combo attack 2 6 + Punch

    Shadow evasion 6 2 4 + Punch

    Dash cut 44 + S.Punch

    Flame Punch Press punch and repeat

    Supers
    Dragon of the darkness flame 6 2 4 6 + Punch/Kick
    =====================================================================
    4.Combos

    Combo attack
    26 punch

    Punch to Kick combo
    Flame punch then double kick.

    Brutal combo
    Do flame punches over and over and end with double kick.

    Dragon combo
    Do a flame punch and finish with Dragon of the Darkness Flame

    Continuous slash
    Just keep doing dash cut.
    =====================================================================
    5.Strategy

    When you’re fighting Hiei:
    Keep your distance and shoot him or do specials. Also watch out for
    his dragon attack. Also if his still don't hit him with punches or
    kicks just throw him. If your good at combos do them. Also make sure
    to block his dragon if your bad at dodging. Also if he transforms
    then block as many blows as you can. Then when his back to normal
    attack him fast. Then if your hp is on the flashing part do your
    super to finish your opponent.

    If your Hiei:
    First off you should know that Hiei can't use fireballs. Also
    you should know that Hiei is really fast and can be very tricky
    to use. Plus you should know that Hiei is very strong in terms of
    close range and weak in long range. But you should definitely know
    that any fireball using character will use fireballs in the fight
    frequently. If that happens just dodge and try to get close so you
    can hit them. If for any reason you can't then just clock the blows
    till the opponents spirit meter is empty. Well that's all I can say
    For now.
    =====================================================================
    6.Tricks

    Transforming and Damaging:
    When your opponent jumps over you when you’re transforming the dragon
    will damage him/her. Also the same thing happens if you are
    Transforming back to normal.

    Disappear and Attack:
    When you do shadow evasion you'll disappear then you can attack while
    The opponent is open.

    More coming soon.
    =====================================================================
    7. Transforming

    Absorb Dragon
    2 6 2 4 2 + S. Punch

    Effects:
    You'll have a few minutes off power that includes strength and speed.
    =====================================================================
    Copyright and contact

    This faq is written for gamefaqs only, for those who want to post it
    on their site send me an email at grandmasteryu@yahoo.com.

    Masteryu Copyright 2003-2005


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    Re: Yu Yu Hakusho Final - Snes

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